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About

Welcome to Apocalypse Z, a Top Down RPG shooter game, with basic crafting, loot and more.

 

Apocalypse Z is an episodic game, where players will assume the role of a different character per episode. This expands on the story and allows the player to get a different view throughout each episode. 

In Apocalypse Z: Outbreak (Episode 1) players will discover the story of Renee a security contractor of a military blacksite at the start of a strange outbreak.

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Upon arriving for her daily shift she finds that all is not as it should be. With no guards to be seen, a ghostly facility lacking the busy staff routines it normally hosts. Strange noises and blood - lots of blood...

 

Renee must quickly establish what has happened and where everybody has gone. All whilst trying to survive in a post apocalyptic nightmare.

Story

Characters

(WIP)

Renee 'BamBam' Hartmann

Having spent 6 years in the US Army, Renee moved into the Private Security Sector. She now works as a Team Leader of a security team at a private military blacksite.

Milla 'Red' Romanova

Milla spent 8 years in the Russian Army before being selected to become one of the first females to join the Russian Special Forces. She is now Team Leader of a Covert Operations Team for a PMC.

Aidan 'Guns' Cole

Ex gang member & thug before joining the military instead of prison. Aidan served 2 tours in Afghanistan with the USMC before becoming a member of a Covert Operations Team for a PMC.

Jack 'Blade' Mercer

All that is known about Jack is that he is a former member of the SAS. After leaving the SAS, he went on to become a bodyguard for the British Prime Minister. But now finds himself in the employment of a PMC.

Environment

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The story unfolds as the player explores a sprawling underground military facility, set in a Private Military Blacksite based somewhere in the United States of America.

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Being set in an internal environment means restricted movement. Thin long hallways, office areas, dead ends and rooms with only one way in and out. This means that the player will feel more claustrophobic than they would if they were playing in an outdoor setting. Thus adding to the suspense. The aim is to make the player feel the insecurity while they try to survive...

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The limited viewing angle means the player will only get to see a portion of the environment at any given time and more often than not with lack of light. This means the player will have to rely on their environmental surroundings and the battery draining flashlight to help them stay alive.

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Exploration will be an important part of the gameplay, as venturing off the beaten path can lead to greater rewards but with greater danger. As well as provide much needed supplies to keep your character alive.

Enemies & the unfortunate

(WIP)

Lab Technicians

Admin Staff

Specialist Doctors

Security Personnel

Some of the characters that the player will come across in the complex are that of normal civilian personnel. These people are the unfortunate staff members who were lucky enough to have currently survived what ever is behind the strange outbreak.

 

Some of these will be able to interact with the player. Where as the others will try to attack the player due to being sent crazy with fear!

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Being an early stage of the outbreak enemies may not just be infected...

Civilian Staff

The Infected

The infected are what strike fear into any heart. These are the poor staff members who were in the wrong place at the wrong time and have contracted whatever is behind the outbreak.

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These range from civilian staff to highly trained security personnel & super soldiers. All of which vary in their own stage of infection.

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Unfortunately for these people, death is the only way to escape the madness and infection...

Infected Super Soldier

The turned

Early Infection

Late Infection

Features

  • An exploration-focused, Top Down Horror RPG with crafting elements

  • Player leveling allows your player to become stronger & survive longer.

  • In addition to the classic elements everyone’s come to expect from an RPG title, enemies in Apocalypse Z will drop a wide variety of items & crafting materials necessary to create the items that will help you survive long enough to uncover the truth.

  • Mission system - much like that of questing!

  • An advanced Inventory allowing the player to gather items and store them for later use.

  • An credits based system with in-game store system to allow the player to purchase helpful items and some better gear.

  • As you explore, fight enemies, and complete missions you will gain experience and become more powerful, acquiring a variety of weapons along the way. Enemies will also drop materials you can use to craft new weapons and equipment using a nearby workbench

  • & much, much more...

Ninjacupcake Indie Studio

Ninjacupcake Indie Studio is based in the South West of England and is the name behind my passionate dream: to make video games I'm passionate about.

 

I've been working on Apocalypse Z for around 6+ months now using Unreal Engine 4 in my spare time. I have worked in both the Private Security & IT industries for around 16 years and have been using Unreal Engine 4 for the last 8 months - before this I was using Unity 5.

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It is my dream to one day be able to wake up and be making enjoyable video games for a profession instead of just as my hobby...

Contact Me

Want to get in touch? Have a question about Apocalypse Z? Feel free to use the form below & I will get back to you as soon as I can...

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